Author Topic: News & Information  (Read 23 times)

Offline Cipherhornet18

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News & Information
« on: January 08, 2018, 03:26:33 PM »
1/8/2018

Hello All,

So, the current status of the board is thus; we've got a great start but we're short on people. The good news is that we're expecting a few more and there is an effort underway to create some sort of alliance with my old group, the Rebel Squadrons. This is probably going to be just a long term problem, I've seen that only the most established groups tend to have larger communities. Which is fine, I don't mind a smaller size as long as we're all active and participating then the story will continue to grow. We have to remember that this group is still less than a year old.

I've been working since this board went up on the background plots, to lay out stories for both sides to undertake, as well as quantifying the various forces in the area. This is to prevent a situation where it seems like a faction is just pulling Star Destroyers and TIE Defenders out of their backside while also keeping everything in its place and in line. With the release of Battlefront II and The Last Jedi, I also have more material to work with for technology, so I will be revamping the blaster armory and starting work on a codex for ships. This will likely take some time but I'll start sooner rather than later. As always, if something from Legends isn't directly contradicted by Canon, it may appear here, and that remains my canon policy for requests.

I am looking over a couple issues here that I'm going to open up for debate. So, here goes;

#1 - Fate of the Privateers: This isn't the first faction to end up on the chopping block, as the Black Talons were the first to go after we transitioned over. The idea with the Privateers was to create a place for the scoundrels of the galaxy, types like Han Solo, Boba Fett, Lando Calrissian or Cad Bane. They do have a rough draft of a plot arc, but I've noticed that people gravitate almost exclusively for the Rebels or Imperials. As a result, I am planning to just remove that as an option, but if there is a revival of interest, I can see bringing them back or keeping them around.

#2 - Complete separation of timelines - So, as we know, the policy here is that there is no cross-faction interaction between PCs. There are just way too many issues I see cropping up so that had to be put into place. However, as I've begun working on these plot arcs, I've realized that the events happening together may be a bit difficult, especially at certain points. So what I'm considering is that the Imperials and Rebels will exist in separate timelines. This basically means that whatever one faction and one plot arc does will not affect the other side and vice versa. Considering that PCs are already never going to interact with their counterparts in the opposite faction, it's only natural.

While I know there are those who are amped up to play in the Sequel Trilogy setting, and more than a few who want to play in the Clone Wars, that is not something I'm ready to look into quite yet. First of all, we need to have more people, plain and simple. Secondly, there is still so little that has been explained about the Sequel Trilogy that we can take a shot in the dark but likely it'd be wrong when Episode IX comes out in 2019. The Clone Wars has plenty of material but I'd need enough interest to even consider it, and there are other issues that I personally have on the matter. However, I will say that if we get more established, we can enter into discussions on both. For the time being, I think this setting is our best bet.

As always, my door is always open, so feel free to contact me about anything here or on the board in general.

Offline Cipherhornet18

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Re: News & Information
« Reply #1 on: January 14, 2018, 11:34:51 PM »
NEWS UPDATE

Effectively, it's been brought to my attention that the policy of separating OCs and timelines is an unpopular one. As such, that will not go into effect.

HOWEVER

We are not going to start crossing paths until we get more players and we get the setting more established. There's still a lot of plot work to lay down and I'm not comfortable with GM'ing these encounters yet. That's the best I can do right now.