Author Topic: Plot Arcs  (Read 354 times)

Offline Cipherhornet18

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Plot Arcs
« on: June 07, 2017, 02:33:13 AM »
So. I'm a huge fan of establishing an over reaching plot arc that defines the direction the story is going. Like how some TV shows set a plot for a season, and the majority of the episodes work towards the conclusion of that plot at the finale, that's the direction I'd like to go. I feel like this prevents "meandering", where we just do stuff for the sake of doing it, which in turn reduces the odds of stagnation.

I considered all of the factions sharing an arc, but I realized that this would put them at odds with one another and then sooner or later, PCs would cross interact and that might go over poorly. So, everyone gets their own plots. To sort of save myself some headaches, but also take old plots and make them new again, I am drawing source materials from "Legends", but it's more or less to save time. Plus, I can work with all of these in the Tapani Sector.

Rebel Plot Arc:
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Imperial Plot Arc
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Privateer Plot Arc
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« Last Edit: August 24, 2017, 06:42:37 AM by Cipherhornet18 »

Offline Mim

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Re: Plot Arcs
« Reply #1 on: June 07, 2017, 02:51:45 AM »
 :yes:

 Now I have something with which to bring some people in :D Thank you Cipher.
"Fate is what you make it."

Offline DanielRyder

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Re: Plot Arcs
« Reply #2 on: September 03, 2017, 08:48:23 AM »
Interesting plot arcs. I like all three which makes it even harder for me to make my one character. Thanks Cipher!  :look

 :sam10

Offline Mim

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Re: Plot Arcs
« Reply #3 on: September 11, 2017, 04:45:05 PM »
Interesting plot arcs. I like all three which makes it even harder for me to make my one character. Thanks Cipher!  :look

 :sam10

start with one at least. That is if you're gonna do any at all....  >(
"Fate is what you make it."

 

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